Here is a link to the article:
Sunday, September 19, 2010
Video Game Industry Shake-Up
Halo Reach is one of the most anticipated video games for over the last couple years was released this last week. Although the video game industry is in a slump, Halo Reach boosting temporary sales might not be such a good thing. The original article I wasn't able to find again went into more detail. But the game is so popular that it will actually keep gamers and consumers from needing to buy another game for a long time... putting lots of pressure on smaller game developers. In mid November Call of Duty will release another title making many avid gamers playing only two or three titles for over the next year, while hundreds are being released. With so many fans of these video games and sales in the billions. When are we going to see the first crossover from video game to community (besides second life, because second life is not a sought out game by intense gamers). Well Halo Reach is a start, gamers can update and make their own personal content (maps, game modes, and videos) and share them with a new installed tagging system. Similar to tagging key words in a blog post (like this). Video games keep getting more and more popular and once big titles keep taking the spot light smaller game developers are going to need to re-evaulate how they make games, fan-bases and eventually the gaming community. The Halo franchise has also been able to build this fan base through its extensive website devoted to the halo community with multiple items updated daily. The web address for the halo series website is bungie.net, and it acts like a blog for passionate video gamers.
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They already have somewhat of a crossover from video games to communities, they are called massive multiplayer online games (mmos). Usually they are in the form of role playing games, and litterally you play in an interactive world, which is populated not just by computer characters but also by other players.
ReplyDeleteWorld of Warcraft is the biggest one out there. But with extensive chat systems, user populated guilds or clans, and a game that is created so that people must create communities (20+ people or more) in order to beat certain challenges in the game. They also usually have an online forum so that they can still interact as a community outside of the game.
These games have a at least a couple million players per game (world of warcraft in its prime had over 5 million people playing).
Here is a couple to name a few
World of Warcraft:
www.worldofwarcraft.com
Aion:
http://na.aiononline.com/
Warhammer Online
http://www.warhammeronline.com/
Oops, thanks Grant I forgot to specify games that were primarily console systems like Xbox, Playstation and Wii.
ReplyDelete